Beatmatching Tutorial

N

nadelöhr

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So.
Ich mach seit nem, halben Jahr an meinen Plattentellern un am Mixer rum und mittlerweile hab ich sie tief in mein Herz geschlossen. Bisher scratchte ich nur. Nun ist es Zeit Mixen zu lernen. Könnt ihr mir gute Toturials empfehlen, am liebsten natürlich auf DVD oder so wo mans auch sieht, aber auch nen gutes Toturial in Textform würdes tun.

jemand hat mal gesagt:
"Man ermittelt die BPM beider Tracks, Rechnet über den Dreisatz den Prozentualen Unterschied aus" ---> ich war nur Mathe Grundkurs...bitte erklärts mir noch ma jemand für ganz Dumme! Weil das ist ja grundlegend fürs Beatmatching.

na denne

frohes Fest
und
nen
Guten!

n/-\delöhr
 
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Unsinn! Beim Beatmaching wird nichts gerechnet. Das geht einzig und allein nach Gefühl!
Und dieses Gefühl entwickelt man selber, in dem man solange übt, bis es klapt.

Näheres wirst du mit der Suchfunktion dieses Forums finden!

Gruß
bip
 
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PLatte A läuft und du willst PLatte B einpitchen.
Scratchst platte b zum Tackt von der ersten PLatte und lässt sie los.. nun hör hin ob Bladde B schneller oder langsamer ist... wenn viel schneller, dann brems den PLattenteller etwas und zieh den Pitch sofort ein ganze STück in Richtung "-"... wenn B aber erst nach ner weile etwas schneller LÄuft, also langsam mit plAtte A auseinanderläuft, muss man demnach die TEller sanfter abbremsen und den Pitch nur ein kleines bisschen in Richtung - schieben... du warst in MAthe GK? das hast du ja bestimmt schonmal was von nem Näherungsverfahren gehört ;)
Und das Pitchen und Angleichen ist im Grunde das Gleiche.. du wirst es NIE schaffen 2 PLatten auf der Exakt gleichen Geschwindigkeit laufen zu lassen.. nach ner Weile (seien es 2 Sekunden oder 5Minuten) werden auch DIE auseinanderlaufen... je nachdem wie "nahe" du an der Geschwindigkeit der PLAtte A bist....
wie du letztendlich BEatmatchst ist deine Sachen, aber so mach ich das. :D
Also das ist meine Auffassung von Gefühl.
Und wenn du die PLatten dann angeglichen hast wartest du bis ein neuer 32tel-Takt anfängt, also wenn sich das lied verändert(von Snares bis Vocals, die dazukommen können, kann das sozusagen alles sein) , mit dem beat wo der neu 32er anfängt scratchst du dann platte B ein und wartest darauf den B-Fader hochzuziehen und um den Übergang zu machen wie du willst.
Hör mal dir Lieder an.. du wirst merken, dass alles lieder sich nach ner bestimmten TAktzahl (variiert zwischen den Musikrichtungen) verändern.
ICh habs mal versucht zu erklähren... aber hau mich nicht wenn ich was ausgelassen hab..
Schonmal versucht nem Blinden die Farbe rot zuu erklähren? ;)
 
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Ich warte noch auf den Tag, wo jemand ein Tutorial zum Thema "Bedienung einer Mikrowelle" fordert.:mad:
 
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wenn wer von der brücke springt, springst du auch????
 
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oje oje oje ....
wieder Mal zwanzig Seiten Theorie vs. zehn Minuten Praxis :cool:
 
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mmmhhhh...schön!...seid ja richtig ausgeglichen druff so um die Weihnachtszeit!
Da könnt' ich gleich schon wieder brechen, wenn mir die Leute so dämlich kommen....spart euch euer subtiles Blödgemache!

Außerdem solltet nicht ihr ein Toturial erstellen (trotzdem danke), sondern mir schon vorhandene empfehlen.




Schonmal versucht nem Blinden die Farbe rot zuu erklähren

...hö hö....und so tiefsinnig! BRAVO!!!

Ich warte noch auf den Tag, wo jemand ein Tutorial zum Thema "Bedienung einer Mikrowelle" fordert.

...fantastisch!!!! klasse Schenkelklopfer und so unglaublich lässig zu gleich....was für ne geile Sau muss das sein, die sowas schreiben kann! Großartig!!!

...und jez der Burner!:

wenn wer von der brücke springt, springst du auch????

ich bin überwältigt von diesem exorbitant guten Humor!!!

Hirndung!

aber:

Witzigkeit kennt keine Grenzen, Witzigkeit kennt kein Pardon.



anger.jpg

so jez bin ich gereizt
 
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ausgeglichen, wie es jeder sein sollte... :D


Wie hattest Du dir das denn mit dem 3-Satz vorgestellt ?
Wolltest Du dich dann mit einem Taschenrechner vor die Teller stellen ?

Derjenige der die Idee mit der Formel an Dich gebracht hatte, kann auch sicherlich noch was genaueres darüber erklären, dann kann beim Beatmatching auch ganz sicher nix mehr schlief gehen....

mit der Suchfunktion findet sich hier im Forum auch
ne ganze Menge, wo was zum Beatmatching/synchronem Lauf steht.




grüsse
 
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Geile Sau? Hm...nö. Geiler Typ? Hm...jep. Ich hätt auch schreiben können das "über, üben, üben" mußt, und mehr nicht. Aber das hätte dir noch weniger gepasst. So hatteste ne Aussage, die spontan deine Gehirnwindungen zum arbeiten brachte. Und überhaupt, wozu brauchst du die BPM-Zahl der Tracks zum mixen?. Tzz...

Noch'n Schenkelklopfer, extra für dich: kannst ja im Sub DJ-Tools nen Thread aufmachen a la "Taschenrechner - TI Sharp oder Casio":D
 
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S c h e r z k e c k s !
 
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Lieber Threadstarter, es ist bessinliche Weihnachtszeit, und glaube mir, keiner hat wirklich Lust zum Tausendsten Mal die Grundprinzipien des "Auflegens" zu erläutern.

Bitte benutze die _suchfunktion_ - du wirst sicherlich mehr als einen Tutorial zum Thema finden ;)
 
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Bevor Du nach Toturials suchst und nichst findest.... man schreibt es "Tutorial"
 
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nadelöhr schrieb:
jemand hat mal gesagt:

Grundprinzip 1: Glaub nicht alles, was Dir die Leute sagen

Grundprinzip 2: Mach Dir Deine eigenen Prinzipien

Grundprinzip 3: Solange Du selbst kein Gefühl für Musik hast, werden Dir auch die besten Hilfsmittel nicht unterstützen, um einen erfolgreichen Partie-Abend hinzulegen.
 
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probier es mal damit. so habe ich es gerlent (irgendwo im internet auf ner englischen seite gefunden): From The Beginning
So. You've worked out how to plug everything up, and you've stuck on a couple of tunes, thinking it's an easy thing to do, realised it isn't - had a good think about whether the £600 you've just spent was a good idea. Don't worry. It still is.
What I advise you to do when starting right from the beginning is to go out and buy two copies of the same record. It doesn't 'really' matter what one it is, but personally, I reccomend something that's very simple. Dutch Trance isn't the easiest thing to learn on becasue it's really involved, and sometimes it's hard to hear the actual beats. I've always found from teaching other people to mix that Paul Van Dyk's tunes are perfect for learning, if only because his bass drums are really solid, and really dominant - and as it's the bass drums you'll be looking for, this is something that can really help you out. It's a nice idea to find a tune that doesn't have a beatless intro - you will get more luck out of one that starts immediately into the beats.

Put both copies of the records onto your decks, and set the pitch to 0 (on most decks, a green light will come on to let you know it's at 0 and it'll probably click into place - useful now, a right pain in the arse in the future!! The point of this is so that both tunes will always be playing at the same tempo, so you don't have to worry about the pitch control. Even on the most basic of decks, 0 pitch is always the same (well, not always, but in 90% of the cases)

Set your mixer up so that the channel faders are both up and the cross fader is in the middle. This means you'll hear both tunes when they're playing. Don't worry about your headphones for the moment.

Go to one of your decks, and put the needle on the record near the beginning, and let it play. Now put your finger on the record, and turn it backwards until you pass the beginning of the first beat. (You can put the needle on at the very edge of the vinyl and wind forwards if you want - put I'll stick with the way I've just mentioned).

Now (with your finger still on the record) wind the record forward a bit, until you hear the bass beat. Then go back a bit until you've hit the very beginning of the beat again. Some will advise that it's nice to do a small scratch with the tune, rocking back and forth over the beat so you're comfortable with where it is. Click HERE for a Real Audio example of this (in stereo with one deck doing this and the other playing a normal tune).

Now press stop, leaving the needle just before the beat. Start the other deck and let it play.

While it's playing, go back to the other deck. Listen to the tune that's playing and hear where the bass beats are occuring (not a hard thing to do in most music!). If you want to tap your head, nod your head or even say "boom, boom, boom, boom" as the beat occurs, please do - just don't do the last one if you're ever working anywhere!!.

Go back to the stopped deck. Put your finger on it, holding it still, and press start. The deck should be running underneath the stopped record. If it's not, shame on you for buying cheap decks!!

So. What we have now is one tune playing out through your amp right now, and the other one stopped by your finger. Go back to the idea of rocking the beat on the one that's stopped, and try to rock it back and forth in time with the record that's playing. Then, when you feel comfortable with hearing the beat you're rocking back and forth at the same time as hearing the beat from the tune that's playing, let go.

Chances are you haven't let it go at a point in the tune where everything will match audibly, but as long as the bass drums are occuring at the same time, that's all that matters for now.

So. You've let go of the cued tune. One or two things might have now happened.

1) You let go perfectly in time (well done smart ass, do it again).

2) You let go too early. (Stop the tune, wind it back, try again)

3) You let go too late. (see above). Number 2 and 3 above are common problems. You'll either have choked at doing it and let go too soon or late, or maybe it's just that the deck wasn't running at full speed when you let go, so though you let go in time, it's not at the same speed as the other deck, and thus is out of time. What to do if you suspect this is to give the record a light push when you let go, sending the deck up to the correct speed - and hopefully making both beats happen at the same time.

Keep at it. Restart when you cock up, and keep doing it until you're comfortable with it, and can do it nearly everytime.

The next part of this beginning stage is being able to fix this little errors without stopping the deck and starting over. It's a bit difficult, becasue you have to know what you've done wrong, but the application is easy enough.

There's a few methods to what I'm about to write, pick the one that's best for you.

If you've started the beat too soon, and it's running ahead of the one that has been playing, then you need to slow the deck down a bit. By far the safest and easiest way of doing this is to rest your finger on the side of the deck plate lightly (where the bumpy bits are) and apply a little pressure to slow the deck down very slightly. When you've slowed it down so the beats are now aligned, take your finger away.

If you've not started the beat fast enough, and it's now lagging behind the other one, you need to speed the deck up slightly. The way I do this is to place my finger on the label of the record, and 'help' it turn a little faster. There's a couple of problems that can be associated with this though. 1) That you thump your finger onto the record, and make the needle jump (easily fixed, don't do it again!) and 2) that with your finger on the record, if you're not helping it round fast enough, you'll actually be SLOWING down the deck, something you DON'T want to do. Just make sure to get it right.

(Here's the other methods)

1) Instead of using the label of the record to turn the record faster, grip the centre spindle of the deck and turn that - a lot of people do it that way, so maybe it works best for you

2) Instead of touching the side of the deck to slow it down, a lot of people just use the pitch fader, decrease the pitch until the records are in time, then return it to the original position. The only problem with this is that it's tricky to get the pitch fader EXACTLY back to the original position - unless that position was the 0 pitch mark of course.

Choose whatever method you wish - it's up to you.

Seems pretty basic doesn't it? Well, there's two reasons for learning this part of Dj'ing. The first is that it's vital that you can start records at the right time and get things happening the way you want them to at the points you want them to. The other point of this is that it gets you familiar with the feel of touching your records (remember, your parents have probably told you for years not to touch the main part of a record, just the edges), teaches you the feel of the deck fighting against you when you're trying to hold the record stopped, and just gets you used to the feeling of it all.
The Next Bit
Right, so you've learnt how to start a record - groovy. The next thing you have learn is how to change the tempo of the tunes using the pitch control in order to make the tempos of the two tunes be same.
This is the hardest part of basic Dj'ing that you'll encounter. You can expect the first part above to only take you a couple of hours or so, this next bit when taken to its fill extent can take people anything from a couple of days to a couple of months, or even worse, a couple of years. What it hinges on is:- 1) How much practise you put in.

2) How well you can train your brain to listen to two differnt things

3) How much of an attention span you have

4) The decks you're using.

Anyway, that's kinda beside the point for what I'm writing this afternoon. On to it then.

Still keep your two tunes on the decks, and still keep both channel faders up and the cross fader in the middle - you're still not using your headphones yet. I know, you're getting a bit bored of your tunes now. But stick with them.

Move the pitch slider on one of the tunes so it's now running faster than normal (to about the 2% mark or something.

Now, do what you were doing before, keeping the other tune at 0 pitch. When you start it, within a second or two, the beats will start galloping away from each other. Speed up the deck that's at 0 pitch, so it's back in line with the other tune, and increase the pitch.
 
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You're allowed to cheat today. You know that if you set it to 2%, the tunes will now be running at approximately the same tempo, and won't go out of time as quickly as you first tried it.

But, what will happen in about 98% of the time, is that after 20 seconds or so, the two beats will start to drift out of time again, and give enough time will start galloping again.

There's a reason for this. Though you've set the two pitch faders to 2 percent, it's a visual thing on the fader that you've used. You've not actually set both to bang on 2%, you set one of them to (for example) 2.1% and the other to 2.5%. This 0.4% of a difference in pitch can mean anything up to and even over 1 beat for every minute set this way of a difference.

So. When you hear the two tunes drift, what do you do? Well. This is when you hit the pay-dirt of probelms in Dj'ing.

The first thing you'll probably think is "How do I know whether the tune I've just sped up and adjusted (let's call it the CUED track - you'll get to know why later) is now running too fast or too slow?" Hehe. You have NO idea the amount of mails I've had asking me about this one.

The answer is this. When you're just starting out, and if you've not got an ear for this anyway, then chances are you won't. The best thing to do for now is just go through a trial and error process. Just assume it's running too slow, and speed up the record a bit. Now, you've either just speeded up a tune that was already running too fast, thus putting it WAY out of whack, or you've just got the beats aligned.

If you've fixed it by speeding up, then move the pitch fader VERY SLIGHTLY up a bit. We're not talking a lot for now, just a little bit, a millitmetre if you can.

If you're not left with a galloping beat worse than normal, the slow the cued record down a bit, till you'e back in time, and then reduce the pitch a slight amount.

If you keep going through this process, and your decks are good enough, I promise you that after a few times (or a lot of times) you'll eventually get both tunes running at the same tempo.

(some things can cause problems though. If you have cheap decks, then they probably won't hold their pitch that well, so though you're adjusting things the way you should by the book, the deck is throwing up wildcards, changing the speed it's running at - making your adjustments almost pointless. This is something you'll have to learn to live with if the decks are bad, and just learn to deal with it. Also, sometimes a record can actually change its pitch through the course of its playing. Either because it's been recorded with a slight tempo change, or the record is warped, or has been badly pressed or something. These factors CAN come into play - and it's a right pain. Unfortunately, there's not really that much you can do at this stage, but the point of what you're learning while doing this section is so that when the deck or record goes slightly out of time, you can fix it.)

Repeat this process as long as you can without sheer suicidal boredom setting in. Set thepitch to different positions, on both decks, and learn to change and adjust the pitch, both in large course changes (from -6% to +3% etc) and from deck to deck.

I know I said boredom might set in, but this is a vital part of learning to Dj, you have to be able to change the pitch of the tunes so that they're running at the same tempo.

Up until now, this has been aided by the fact you're using two tunes of identical Beat Per Minute (which is what the tempo relates to). So, by setting one pitch fader to +4%, you know that if you set the other to that area, you're going to be VERY close to getting the tempos correct (which I will now refer to as the more common descriptive - Beats Per Minute (BPM) ) .

The next stage up from this one would be still to use the same tunes, but when changing the pitch, try not to look at the other one and match it, try to use your ears - takes discipline, but it can be done. Just listen to what's happening to the beats, and try to decipher whether it means you have to increase or decrease the pitch. It's 'fairly' simple if there's a huge discrepency in pitch, but gets tricky when you have small differences - which is what I'll go onto after the next section.
Introducing Your Headphones To The Process
Remember that you've not included your headphones into the scenario yet, well, you can now. The only things you're changing in your set up from the above pieces is that you now close the cross fader off onto the tune that you'll be playing live through the amp. The record you're bringing into the mix is the CUED track, and will only be heard through the headphones until you move the cross fader across to that channel.

The one thing I'd say about headphones is that it's a good idea to learn about single ear monitoring. What this is (simply) is that you have one ear with the headphone over it, and the other ear is 'exposed' to the live sound coming from the speakers. In time, you'll understand that this can be very important - hard to explain why, and a bit pointless right now as I'll probably confuse matters, but if you can start to do it this way from the very beginning, then it'll help you in the long run.

This isn't to say that having both ears of your phones on isn't right, there's no right or wrong when it comes to Dj'ing, just the way you do it. The only problem I forsee when it comes to the bare bones of mixing is that you need a headphone mix to do it this way, and when both tunes are playing through the heapdhones, it can sound kinda messy, so having one ear open to live sound can kinda consolidate the beat, so you still know when it's occuring (ah, shit, I've confused myself now.......moving on!!)

Note:- If you don't have a headphone mix on your mixer, then you'll have a bit of trouble understanding what I'm on about here, the same principle will apply for you, but instead of hearing all this stuff in your headphones, you have to rely on the live sound to check it all - which is dangerous.

Bet all you people with headphone mixes are now happy you got a decent mixer!! In case you're unsure what I'm on about, a headphone mix is a control which allows you to hear the cued track in your headphone, and then being able to vary the amount of the live tune you can also. There will be a control, either a little slider like the cross-fader or a rotating knob to control this. On one side, you'll hear nothing but the cued track, on the other, nothing but the live track - in the middle, both at the same volume, and then varying degrees in between.

So, simply, all you have to do now is go through the first two sections, using your headphones.

The principle is really the same. If you have a headphone mix, turn it so you can hear the tune that's playing live very slightly in the headphones, then rock cued record back and forth in time with what you're hearing - let go of the beat, and listen in your headphones to see if it's in time or not. You may want to increase, or decrease the volume of the live track that's playing through your headphones at any point - just to make sure things are going well.

At this point, things will start to move up a gear in the realms of difficulty. Before, you were listening to the live sound, and just guessing whether to speed up or slow down the cued track when you were out of time. Then, once you've gottten a little better at it, you might be able to tell a bit easier whether the tune needs slowed or speeded up. This is still hard when done only through the speakers, but it's a lot harder to do when you've only got one ear of your headphones on, and the live sound is pumping out. Which brings me nicely onto the next section.
Using Your Ears
As I said at the beginning of the last section, this part of beat-matching is one of THE hardest things you'll go through. Please be vigalent at your practise, concentrate, listen, relax, but most of all PRACTISE!!!
Just to prove it to you, here's a mail I just received:-

The main thing this all centres round is the fact that when two tunes are slightly out of time, they will make a slightly different sound when your cued tune is running too fast, and when it's running too slow. To try to put it in really basic terms when trying to put it in words, when two tunes are in time, you'll hear "BOOM" - when the cued track is running to fast, you'll hear "B-Loom" and when it's running to slow, "L-Boom" Now, that's a pretty confusing thing for you to try to understand, everyone I've told it to has said "eh?" so I'm not really going to hold that up for everyone to believe and understand.
 
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What is imprtant for you to understand though is that there is a definate difference in the sound the two tunes make when the cued tune is running slightly too fast, and when it's running slightly too slow.

One thing that you might want to try is to trial and error your mix until you have everything bang on in time, then slow the cued tune down a little - then too fast a little, and try to hear the differences in sound that this makes in your headphones when you're hearing the cued track and the live one (at a lower volume).

There's one big flaw with this method for where we're at right now. If you slow down the cued track (or speed it up) very slightly, when using the same tune on both decks, what you'll get won't be what you're looking for. What will happen in fact is a pretty useful and funky effect called phasing. It's basically something that happens when the positive and negative phases of the same sound are reversed, gives it a kinda wooshy sound - and isn't helpful right now to your learning - it's a cool thing to do once you've learnt how to mix, but it's not helpful now. So, we have to move onto the next section before we can get any further.
Mixing Two Different Tunes Together
This is where is gets a lot more involved. Up until now, you've had the safety of knowing that the two tunes you've got on your decks are at an identical pitch - we're now going to kill that safety net my introducing two different tunes, which will have different sounds, and different BPM's.

As before, try to pick two tunes that are pretty simple in their make up. Anything too complicated can throw a curve at you, and you'll be a bit lost for a while. If the tune you had two copies of is pretty simple, and you're not too sick of it, you might want to use that one, then pick another of a simple nature.

So, we now get into the point of tempo's and BPM's. The one thing I'd say here is that you don't have to work out the BPM's of your tunes if you don't want to. Some people find it pretty handy when learning to know how fast their tunes are. When I started, I counted the BPM's of all the tunes I was going to learn with, just to give me a leg up - then, once I was competant at mixing with known BPM's, I stopped counting, and used my ears.

But, for the purposes of this (rather long) page, we'll go for the fact that you know what the BPM's are (go to my FAQ if you want, where there's a little bit about how to count the pace of your tunes).

Again, for example purposes, let's assume that one of your tunes is 130Bpm and the other 135BPM. Set one of them (lets use the 135) to 0 pitch, and start it.

When you line up and start the 130BPM tune at 0 pitch, you'll notice that the bass beats will start to run loose, and very quickly go out of time. So, what you need to do is increase the pitch of the tune with 130BPM's. You have a choice, you can either roughly set the pitch fader to a point on the scale, let the record play, and see if you've gotten anywhere near the increase you needed, or you get out your calculator, and work out what %age you'd have to increase a 130BPM tune to be running at around 135BPM (just under 4% - I just did it).

It's your choice on how you do it - but I think you'll look a bit odd trying to Dj with a calculator!!

The point is, you know that the 130 tune will have to be increased to get to 135. Chances are though, you're not going to hit the exact point immediately, but you might be close. The problem is, what way are you close? Did you go too fast, or too slow? Well, at this point in your learning, you're not really going to know. What you have to do really is just listen to what's happening, but that's not the easiest thing to do - at all - when you're beginning.

But, here's what I suggest. You've increased the pitch of the tune. Now line up the bass beat, and start the cued track. Has it gone out of time? Well, we'll assume yes. Have a listen to what's happened first, listen to the bass beats, and try to see if you can tell just by hearing. No? Well, stop the tune and increase the pitch a little. Line up the bass beat, and start the record. Has it gone out of time again? Yes? Well, if it's gone out of time, and it went that way faster than before, then chances are you were already running too fast, and your pitch increase has made the beats slip out of time a lot quicker than before. So, decrease the pitch by the amount you just increased it, and a little more, and start again. And, really, just swing back and forwards, all the time listening to the sounds in your headphones, all the time concentrating on where the bass drums are happening. This is where it is sometimes helpful to tap your feet along with the live tune - you might be able to catch whether you're running too slow or too fast if you do this.

What will probably happen at one point though is that one moment you're running too fast, then the next you're running too slow. What's happening here is that the changes you're making to the pitch control are too large, try to tap the fader up or down if it's loose enough, or just be REALLY soft about it, so the increases aren't as large as before.

Another thing you might think of doing after your initial goes at matching the BPM's is not actually stopping and starting the cued record. By now, through the things you were doing with the two identical tunes, you should be able to fix two tunes back in time when they're out of sync. Ok, you're running at a different pitch setting right now, so when you get the tunes in line, they'll start to wander off again, but if you can fix the bass-beats so they co-incide, WHILE making the changes to the pitch control, you're learning fast.

It can be a bit like patting your heat and rubbing your stomach at first when you're trying to change the pitch and slow down the record, but remember that if you're having to slow down the record to get it in time, chances are you have to reduce the pitch setting too - so they are related to each other in that sense.

And, this is the point where I come back in to the "sounds of a beat too fast or too slow" again. You won't have the problem with phasing happening when you use two different tunes, so you should be able to hear the differences the bass drums make a lot better when they are out of sync. Again, take all the time you need to get the tunes lined up - even go back to not using your headphones for the moment, until you're lined up again - then knock the cued tune too slow or too fast (don't touch the pitch control though if you've set it to the right point). Listen to the live sound, and to the sound in your headphones when you've got the cued tune running too slow, then when you've got it running too fast.

Once you've had a few goes at this, and managed to get the 130BPM tune to run with the 135BPM tune, now do it all in reverse. Set the 130BPM tune to 0 pitch, and then reduce the pitch of the 135 tune so it will now match the 130BPM of the one playing live.

Now, if you have five or six tunes, try different combinations through them all doing the same thing as above, take your time to get them matched together, then make them go out of time by varying degrees, at first just a little, then a bit more, then a lot - in both directions - and listen and learn the sounds that you're hearing in your headphones.

Remember that you're still learning at this point. Everyone from Tall Paul to Paul Oakenfold had to learn how to do these basics. It IS VERY frustrating at times, and I do sympathise with all the thoughts of pissed off anger running through your head at times, but the truth is, if you practise - a lot, concentrate - a lot, and try to enjoy it - then you'll get there in the end. It's like learning to drive. Right now you're learning how to make the car move, you're changing gear, indicating etc, once you've got these basics down, you can learn to drive. (one of my favourite analogies, it'll probably crop up a lot)
 
AW: Beatmatching Toturial

So, through all the boring practise you've just gone through - you should now be able to match the BPM's of tunes, even if it takes you a while - at least you know how, you should be able to start a tune when you want to - and if you cock it up - be able to fix it, and you should now HATE the tune that you had two copies of. Great, you can move onto the next level. BUT, what is now a good idea to think about if you're really wanting to learn before application - and not just by trying stuff out and stumbling onto the answer, is to think about the structure of songs.
Mixing Using CD'S
This is a really basic guide to what to do, for those of you who look at them for the first time and go "eh?". The first thing you have to learn is how to scan through the track. There are two main types of CD system that I've encountered over the years. Ones with a JOG WHEEL have just that, a wheel which has an outer rim, and an inner circle. The outer rim is used for scanning through the track - a small movement to the left or right will move the track slowly in that direction. A larger movement can take it through varying speeds, up to (I think) four times the speed, and if you move the rim all the way in one direction, you should find that it'll advance or retreat by one minute.

The inner wheel on the jog wheel is for very fine tuning. It will take you through the tune frame by frame so you can find the exact point at which you want it to start from.

The other style is a button only control. What tends to happen is that everything works from the "SEARCH" buttons, where if you press them once or twice, they will search through the tune frame by frame, but if you hold them down, the speed at which it scans through the track increases the longer you hold it.

There's another style using a joystick, but I've not used it, so I'm not going to make up any advice!!

So, here's MY method for cueing up, adjusting the pitch, and starting the tune. I'm assuming that the mix is going to start from the very first bass drum in the tune - yes, I know not all mixes go this way, but it's simpler to describe:-

1) Find the track you want (There should be a "SKIP" button to advance through the tracks).

2) Find the position you want to start the tune from. A lot of CD's are nice in that the tune starts from the very beginning of the CD, so you don't need to do any searching for the beginning of the tune. There's even more friendly ones that start right on the first bass drum, meaning you don't have to listen to the track until the point the first bass drum to starts.

If you know the first bass drum comes in about 30seconds into the track, then use the fast search control on the unit to get there. If you can't remember where it starts, then just listen to the track until it happens. Either way, when this bass drum happens, press the PLAY/PAUSE button (most units combine PLAY and PAUSE) which will pause the tune at that point.

Now use the fine tuning control to get to the exact point when the bass drum kicks in. Personally, I like to set the cue point to one frame before you first hear the bass drum. I don't know if that's the right way or not, but it's the way I do it. Once you have found this point, PRESS PLAY/PAUSE. On all the units I've used, it's important that you do this manoeuvre as this is what tells the unit that this is where you want the Cue Point to be set at.

Plus, pressing PLAY double checks that you have set it at the right point. If you have done so, press the CUE button on the unit. Again, with all the units I've used, what will happen is that the CD will go back to the point that you have just set. If you don't trust it, then remember the numbers of the CUE POINT that you set, then when you press the CUE button, compare what it reads with what you remember.

3) Beat Matching Once you're sure you have set the correct cue point, press play on the CD unit in time with the bass drum of the live sound (what's coming out the speakers). Chances will be that you are slightly too fast or too slow. Again, all the units I've used have a PITCH button on them. This isn't what changes the pitch, but what tells the system that you'd like to adjust the pitch - thankyou very much!! Make sure that this is selected (once pressed, you won't have to press it again).

With the pitch button on, you can now use the pitch slider to speed up or slow down the tune to get in time. You'll find also that there will be "PITCH BEND" buttons on the unit. As there's a chance the tune will have started to fast or slow when you pressed play, you'll have to get it back in time with the bass drums. If you're running too fast, press the - pitch bend button until you're back in time, and decrease the pitch control once in time (or while you're pitch bending). There's a good chance you won't have got it in time in one shot, so use the pitch bend and pitch control again to try and get the speeds matched again. Keep with this process until you're confident that both tunes are running at the same tempo.

4) Starting the Mix Once you have everything set at the correct pitch, press PLAY/PAUSE to stop the tune, the press CUE to get the CD back to the cue point you have set. When the appropriate moment occurs, press PLAY on the CD unit. If you've been a bit hasty pressing the button, or were too slow, use the pitch bend buttons to get the tune back into time.

The 4 way joystick on my top-loading cd-mixers (pioneers in a richersounds-special sherwood casing!) does different things depending which direction you push it in. I aint sure if this is the same for all but thought i'd tell ya about it anyway.

RIGHT: +4% pitch bend
LEFT: -4% pitch bend
DOWN: set new cue point on-the-fly
UP: loop back to cue point

Using the loop you can stretch out breakdowns or beats to create longer and more funky mixes or tease the crowd with some messy swirls whilst bringing in a massive buildup. I also use it to sample and loop snipets off other cd's (if I got enough time before the next mix!).

Also, if I press the Cue button when the CD is paused it sets that point as the Cue point. When the CD is playing and I press the Cue button it goes back to the Cue point.

What i do when beat matching is use the loop to get in time 4 beats, then 8, then 16. After that its definetely in time.

The good thing about Cd's is that the only way they'll go out of time is if you haven't set the pitch correctly, so as long as you have, and you've made sure that both tunes are in sync, then all you have to worry about it the controls of the mixer to make the mix happen. But that's another story.

Quellennachweis:
Quelle 1
Quelle 2
Quelle 3
 
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AW: Beatmatching Toturial

erstmal sorry, dass ich diese "leiche" wieder ausgrabe...

könnt ihr mir nen interpreten oder nen song nennen mit dem ich noch relativ leicht beatmatchen üben kann?
(im Auszug wird PvD genannt, is für mich nur reltativ schwer noch an Platten von ihm zu kommen, daher die Frage)
 
AW: Beatmatching Toturial

wenn du englisch kansnt, kannste dir ja mal die videos auf youtube von ellaskins anschauen... der erklärt das da mit 2 autos ^^
einfach mal Beatmatching oder so eingeben ;)
hoffe es hilft dir
 
AW: Beatmatching Toturial

wenn du englisch kansnt, kannste dir ja mal die videos auf youtube von ellaskins anschauen... der erklärt das da mit 2 autos ^^
einfach mal Beatmatching oder so eingeben ;)
hoffe es hilft dir

oder er könnte sich einfach die seite von "ellaskins" reinziehen, da ist alles schön sortiert... --> http://www.djtutor.com

schönen abend noch und viel spaß beim üben!
 
AW: Beatmatching Toturial

um die frage vll eher zu beantworten, (ich nehme jetzt mal an du legst house oder ähnliches auf) achtest du eher auf den bass(der BUM BUM 4/4 takt) oder eher auf die snare und high-hat(falsch geschrieben??) auf die 2 und 4?
such dir selber lieder raus, die besonders gut zuhörende merkmale haben, am besten sollten sie unterschiedlich klingen, dann kannst du sie beim angleichen besser auseinander halten.

grüße friskee;)
 
AW: Beatmatching Toturial

erstmal sorry, dass ich diese "leiche" wieder ausgrabe...

könnt ihr mir nen interpreten oder nen song nennen mit dem ich noch relativ leicht beatmatchen üben kann?
(im Auszug wird PvD genannt, is für mich nur reltativ schwer noch an Platten von ihm zu kommen, daher die Frage)

Geh in einen Vinylshop deiner Wahl und kauf dir 2 Platten die einen guten Bass haben und ohne großen Schnick Schnack sind. Wenns dann noch Platten sind die dir gefallen perfekt. Dann kannst du mit den beiden die ganze Zeit üben.

Man könnte noch besser Tips geben wenn man weiss, was du hörst an Musik :)
 
AW: Beatmatching Toturial

erstmal vielen Dank für eure ganzen Antworten :)
Ich höre normalerweise Minimal/Techhouse.
 
AW: Beatmatching Toturial

da is es doch eigentlich noch einfacher da Minimal Scheiben meist ein ziemlich langes Intro haben!! Normalerweise solltest du somit schon 2 geeignete Platten in deiner "Sammlung" finden.

Grüße und viel Erfolg!
 

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